I really enjoyed this demo! It has a great energy and style about it, and I think the time period and language has been honoured quite well. I'm really looking forward to the full release!
Of Sense and Soul [DEMO]
A downloadable demo for Windows, macOS, and Linux
Our Patreon is now up and running! Join now for behind the scenes content and a special 30 day offer: an exclusive early soundtrack download!
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Fill out the OSAS Demo Feedback Form here.
Of Sense and Soul is a story lost to time, centred on two men navigating the smog-covered streets of Victorian London: Hugo Brooks, an editorialist who never adventures far outside the written word, and Seamus Charkham, a confirmed bachelor who is determined to gulp life down right to the last drop.
Both are set in their ways, and both are in desperate need of a change, though loath to admit it. Despite wanting to believe they’re satisfied with continuing on as they have been, they find that sometimes, things can change for the better — and that the marks we leave on the lives of those around us are so much greater than we realise.
Of Sense and Soul is a late-Victorian M/M slice of life romance visual novel and the first game by Forsythia Productions. It will be available for PC, Windows, and Linux.
This game is made using the Ren'py Visual Novel Engine.
The full game will include:
- A robust Victorian England setting
- 2 intertwined character routes with 8 possible endings
- 50,000+ words of main story, with more for side scenes.
- 4K resolution graphics
- 12+ Scene Illustrations/CGs
- Branching, point-determined plot choices
- Writing inspired gameplay mechanics, including letter reading and poem composition.
- An original soundtrack
This first downloadable demo includes:
- 1 of 2 playable character routes
- 3,600+ words of main story, amounting to ~20 minutes of gameplay
- One scene Illustration/CG
- Three original music tracks
We plan to have an extended demo by the beginning of 2021, which will showcase the second character route as well as more of the main story.
Of Sense and Soul is a passion project by Forsythia Productions, created by ingthing and akaparalian.
Lead Artist and Producer: ingthing
GUI Programmer: Khailz
Facts & Questions
When will the full game be released?
We estimate the game will be completed by Quarter 3 of 2022, as production with our goal monthly income via Patreon will take a minimum of 15 months.
How can I support this project?
We now have a Patreon! Until Oct 5, 2020, you can get an exclusive early soundtrack download if you join us there. If you would rather make a one-time donation, Ingrid's Ko-Fi or our paypal.me are both open.
Will there be 18+/NSFW content?
Of Sense and Soul will be rated 13+, with no graphic themes or imagery to be included.
What has the development process been like thus far?
We've been working on this story on and off since 2016, began making this visual novel in the summer of 2019, and buckled down to create this demo at the beginning of 2020! From research to asset creation to writing, you can read more about the overall process on our Blog.
If you're interested in receiving email updates, there will be a field at the bottom of the page for you to do so!
Send us your opinions and bug reports through the OSAS Demo Feedback Form!
Ratings and comments are also greatly appreciated ♥︎
More urgent questions and bug reports can be sent to us via Discord or Twitter DM.
|Updated||17 days ago|
|Platforms||Windows, macOS, Linux|
|Release date||52 days ago|
|Tags||Boys' Love, Gay, Historical, LGBT, Romance, Slice Of Life, Yaoi|
|Average session||About a half-hour|
|Links||Homepage, Twitter, Blog, YouTube|
Choose the file that's labeled for your computer's operating system, unzip, and click the icon labeled OSAS_Demo to start the game!
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Hey Ing! Played your demo for OS&S over the weekend, and Gryph was right in that it was very short...but sweet.
I also didn't want it to end (so quickly). Hugo kinda reminds me of the oblivious MC, whose inner musings don't match their actions or what the reader already has gleaned of their wants/desires. For example, we read Hugo express internally that he is shocked that his date is a "Mr." and not a "Ms.", but he stays (he says) to be polite and he's intrigued. When really we all know he's attracted.
The difference being, Hugo is farrr more likable than those typical oblivious MC's! <3 So we give him a pass on his inner dialogue, since he's written so genuinely and does sincerely not seem to understand his own musings (even if we the audience do).
Oh and not to be left last (on purpose), but the visuals are <3 <3 <3. So consistent. So refined and thought out. Wonderful.
Wonderfully detailed visuals. It was quite enjoyable looking at the characters and seeing bits of my own facial anatomy in them, particularly in Mr Hammond. Good luck on the full development of the title--you have my support!
As always Ing, your artwork is gorgeous! And I'm glad to finally get to know more about your character's personalities, and I got to say I love both of them!! Hugo is adorable, and Seamus is a mystery so far... But I am interested in learning more about him and his motivations! Super excited for the full game!
I really enjoyed this demo! The artwork is beautifully detailed, the writing is superb (I found Hugo's introverted nature relatable and his indecision immediately endearing). The ending left me hooked and I'm really looking forward to seeing the rest of this visual novel. Wonderful work!
It rare to see this visual style with such well done work. But I think it would look better if you remove whatever-behind-Hugo?
The game kinda interesting but too short. I'll waiting for the extended demo.
Keep up the good work!